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Autodesk Maya is a professional 3D computer graphics and animation software package used for creating 3D characters, animations, and visual effects. It's widely used in the film, television, and video game industries for producing high-quality 3D content


Key Features and Functionality :


Course Details

1. Introduction to Autodesk Maya

  • Overview of 3D modeling and animation
  • Understanding the Maya interface
  • Navigating the viewport (Zoom, Pan, Rotate)
  • Using the Outliner and Channel Box
  • Setting up projects and saving files

  • Understanding 3D objects (polygons, NURBS, and subdivisions)
  • Creating and modifying basic shapes (cube, sphere, cylinder, etc.)
  • Transform tools (Move, Rotate, Scale)
  • Editing geometry using the Modeling Toolkit
  • Introduction to Extrude, Bevel, and Bridge
  • Working with the Multi-Cut and Insert Edge Loop tools

  • Introduction to materials and shaders
  • Using the Hypershade editor
  • Applying basic textures (color, transparency, bump maps)
  • Assigning materials to objects
  • Understanding UV mapping and UV editing basics

  • Introduction to Maya's lighting system
  • Creating point, directional, and area lights
  • Understanding shadows and reflections
  • Basics of Arnold Renderer
  • Setting up a basic render and exporting images

  • Basics of keyframe animation
  • Using the Graph Editor
  • Animating simple objects (bouncing ball exercise)
  • Understanding the timeline and playback settings
  • Using constraints and parenting for animation

  • Understanding the concept of rigging
  • Introduction to joints and skeletons
  • Applying basic skinning and weight painting
  • Simple IK (Inverse Kinematics) setup

  • Introduction to nParticles (fire, smoke, water)
  • Basic rigid and soft body dynamics
  • Simple cloth and hair simulation

  • Hard surface modeling (detailed assets like vehicles, weapons, buildings)
  • Organic modeling (advanced human/creature modeling techniques)
  • Advanced polygon topology and edge flow for animation
  • Retopology workflows (Quad Draw tool & cleanup techniques)
  • Procedural modeling with MASH
  • Boolean operations and cleanup strategies

  • Introduction to high-poly sculpting using Maya & ZBrush
  • Advanced UV unwrapping techniques (multi-tile UV mapping)
  • UDIM workflows for detailed texturing
  • Baking high-poly details onto low-poly models (Normal & AO maps)
  • Advanced displacement and vector displacement maps

  • Node-based material creation in Hypershade
  • Procedural texturing with Arnold and Maya nodes
  • Using Substance Painter with Maya
  • Creating realistic skin shaders with subsurface scattering
  • Layered shading networks for complex surfaces
  • PBR (Physically Based Rendering) workflow for games and films

  • Photorealistic lighting techniques
  • Image-based lighting (IBL) and HDRI setups
  • Advanced shadow techniques (ray tracing, soft shadows)
  • Light linking and AOVs (Arbitrary Output Variables)
  • Optimization for rendering speed and memory efficiency
  • Creating realistic reflections, refractions, and caustics

  • Creating custom rigs with Advanced Skeleton or manual rigging
  • IK-FK blending and space switching
  • Rigging for facial animation (blend shapes, corrective shapes, FACS-based rigging)
  • Advanced skin weighting & deformation techniques
  • Automated rigging workflows and scripting for rig automation
  • Cloth rigging and physics-based secondary motion

  • Advanced keyframe animation techniques
  • Animation layers and non-destructive workflows
  • Motion capture data import and cleanup
  • Creating realistic human and creature animations
  • Body mechanics and physics-driven animation
  • Facial animation and lip-syncing using blend shapes

  • nCloth and advanced fabric simulation
  • nParticles for fluid effects, dust, and fire
  • Bifrost for complex water simulations
  • Bullet Physics for rigid body dynamics>
  • Hair & Fur with XGen and interactive grooming
  • Advanced destruction simulations

  • Using Maya for green screen and VFX integration
  • Camera tracking and matchmoving
  • Maya & Nuke integration
  • Rendering passes for compositing
  • Using OpenEXR for multi-pass workflows
  • Working with Python & MEL scripting for automation
  • Custom tool development in Maya
  • Integrating Maya with Unreal Engine & Unity
  • Maya & Houdini workflow for procedural effects
  • Industry-standard production pipeline best practices


Fees Structure : 15500 INR / 180 USD
Total No of Class : 145 Video Class
Class Duration : 85:00 Working Hours
Download Feature : Download Avalable
Technical Support : Call / Whatsapp : +91 8680961847
Working Hours : Monday to Firday 9 AM to 6 PM
Payment Mode : Credit Card / Debit Card / NetBanking / Wallet (Gpay/Phonepay/Paytm/WhatsApp Pay)

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Fees Structure : 22000 INR / 255 USD
Class Duration : 40 Days
Class Recording : Live Class Recording available
Class Time : Monday to Firday 1.5 hours per day / Weekend 3 Hours per day
Technical Support : Call / Whatsapp : +91 8680961847
Working Hours : Monday to Firday 9 AM to 6 PM
Payment Mode : Credit Card / Debit Card / NetBanking / Wallet (Gpay/Phonepay/Paytm/WhatsApp Pay)

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